Possible issue with screen tearing in 4.11.1

Hello. Not sure on what section to post this. I am having an issue with screen tearing (or whatever this type of situation is called) on the left and upper sides of the screen, after updating my project from 4.10.4 to 4.11.1. The issue didn’t occur in 4.10.4

My computer specs are (attaching the dxdiag file below), drivers are up to date:

[link text][1]

After looking into this further. I saw it was related to the widgets displaying on screen. When I disable them, the problem is gone.

  • The problem only occurs when playing in PIE in FULLSCREEN. In standalone it doesn’t occur. And it occurs, about 5 seconds after going into full screen.

So I created a blank project, with the default first person shooter template and the problem also occurs there. When I add the widget, the screen tearing occurs, if I hide it, it disappears. (Only added a blueprint widget to default first person shooter template, with a text widget in it and nothing else. Add to Viewport and the problem occurs.)

Dunno if I am doing something wrong, I tried changing the screen size in the widget designer (720p, 1080p, any of the different monitor sizes and settings that are there, it occurs in all of them). If I hide the widget, the problem is gone.

Picture of the screen tearing

And here is also a vid of the problem:
[link text][3]

If it something on my end maybe someone can point me in the right direction to fixing this. Thanks.

Hello Shogo999,

This is actually a known and reported issue (UE-29144) Edge Screen Artifacts when calling Widget Blueprints to the Viewport and toggling Fullscreen Mode. We appreciate you taking the time to write up this detailed report, and we ask that if you have further questions, please let us know and we will do our best to assist you in an efficient manner.

Thank you,

Thank you very much for the information. Hopefully this will get sorted out soon.