Answers for "UE4 Cascade - make particles go in a circle via velocity"
https://answers.unrealengine.com/questions/718129/ue4-cascade-make-particles-go-in-a-circle-via-velo.html
The latest answers for the question "UE4 Cascade - make particles go in a circle via velocity"Answer by bstt
https://answers.unrealengine.com/answers/866522/view.html
Hello,
I find a proper way to have a circle : use **Particle Relative Time** in your material and compute sine and cosine and plug it into your **World Position Offset**.
*You can easily change the start position by adding a value to the Particle Relative Time, and you can also change the rotation speed by multiplying the Particle Relative Time.*
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[1]: /storage/temp/265675-capture-decran-41.pngThu, 17 Jan 2019 08:51:58 GMTbsttAnswer by ErdTod
https://answers.unrealengine.com/answers/718362/view.html
Eventually I've done it with sine and cosine values for X and Y velocities, just had to do a lot of tangent adjustments. If anyone stumbles here looking for same answer: just re-create in UE same sin/cos values which are easily googleable for Unity Shuriken PS and adjust point tangents by hand. I found it easier to do on a lower-scale velocity/life values and then right-click in the curve editor and scale all values by wanted amount.Tue, 24 Oct 2017 10:26:15 GMTErdTod