Questions in topic: "regression"
https://answers.unrealengine.com/questions/topics/single/736951.html
The latest questions for the topic "regression"Non-uniform scaling is sneakily broken
https://answers.unrealengine.com/questions/799714/non-uniform-scaling-is-sneakily-broken.html
The non uniform scaling implementation has regressed.
The expected behavior when scaling using the middle white gizmo handle would be to retain the **ratio** of the different scale axes.
Instead, it maintains the **offset** in value.
This leads to weird proportion changes when globally scaling objects that have existing non-uniform scaling.
Here is an example of what I mean:
![alt text][1]
I can't imagine this is desired behavior.
This could be fixed by remembering the **ratio** of the scales to each other after every scale.
[1]: /storage/temp/244198-scalebug.gifeditorscalescalinggizmoregressionWed, 13 Jun 2018 21:52:22 GMTgarrettoriousRegression UE-55496 won't be fixed til 4.20?
https://answers.unrealengine.com/questions/762204/regression-ue-55496-wont-be-fixed-til-420.html
I'm sure 4.19 is getting close to being released, but UE-55496 is a major regression for us vs 4.18 and yet it has a trivial fix - see e.g. https://github.com/EpicGames/UnrealEngine/pull/4512 .
We've been eager to get onto 4.19 because 4.18 introduced a separate regression. So our project works in 4.17 but we'd love to get some of the improvements in 4.18, but we can't because of the other regression. But now because of this bug in 4.19 our project won't even load, so it looks like we're out of luck until 4.20.
Since this regression was just added in January, and since there is a very straightforward fix, is there any way this could be reviewed for inclusion in 4.19? This is a new bug that was created as part of the 4.19 work, and here's an opportunity to fix that bug before 4.19 is ever released.c++regressionSat, 24 Feb 2018 00:13:06 GMTdbrueckWrong editor UI scale in 4.18
https://answers.unrealengine.com/questions/736952/wrong-editor-ui-scale-in-418.html
After upgrading to 4.18 I instantly noticed that editor interface looks terribly over-sized, compared to 4.17editorbuguiscaleregressionSun, 17 Dec 2017 08:13:51 GMTDeathrey