Answers for "Where to Calculate Character Rotation Logic"
https://answers.unrealengine.com/questions/833486/where-to-calculate-character-rotation-logic.html
The latest answers for the question "Where to Calculate Character Rotation Logic"Answer by Slavical
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I place it in the the axis event instead of the event tick because I use the forward axis event as a replacement for the event tick. I do this because of the many posts I've read and the ue4 video about optimization that have urged others to avoid event ticks as much as possible, however, this approach at avoiding the event tick by placing the logic inside an axis event doesn't seem appropriate, hence my question :)Mon, 01 Oct 2018 15:52:27 GMTSlavical