I am getting this error
Command /Users/Shared/Epic
Games/UE_4.26/Engine/Build/BatchFiles/Mac/XcodeBuild.sh
failed with exit code 1
Any help please?
Here is full error
Running bundled mono, version: Mono
JIT compiler version 5.16.0.220
(2018-06/bb3ae37d71a Fri Nov 16
17:12:11 EST 2018) CSC: error CS2012:
Cannot open ‘/Users/Shared/Epic
Games/UE_4.26/Engine/Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.dll’
for writing – ‘Access to the path
“/Users/Shared/Epic
Games/UE_4.26/Engine/Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.dll”
is denied.’ /Users/Shared/Epic
Games/UE_4.26/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/xbuild/14.0/bin/Microsoft.Common.targets:
error : Access to the path
“/Users/Shared/Epic
Games/UE_4.26/Engine/Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.csproj.FilesWrittenAbsolute.txt”
is denied. at
System.IO.FileStream…ctor
(System.String path,
System.IO.FileMode mode,
System.IO.FileAccess access,
System.IO.FileShare share,
System.Int32 bufferSize,
System.Boolean anonymous,
System.IO.FileOptions options)
[0x0019e] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.FileStream…ctor
(System.String path,
System.IO.FileMode mode,
System.IO.FileAccess access,
System.IO.FileShare share,
System.Int32 bufferSize,
System.IO.FileOptions options,
System.String msgPath, System.Boolean
bFromProxy, System.Boolean
useLongPath, System.Boolean checkHost)
[0x00000] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at (wrapper
remoting-invoke-with-check)
System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamWriter.CreateFile
(System.String path, System.Boolean
append, System.Boolean checkHost)
[0x0001c] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor
(System.String path, System.Boolean
append, System.Text.Encoding encoding,
System.Int32 bufferSize,
System.Boolean checkHost) [0x00055] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor
(System.String path, System.Boolean
append, System.Text.Encoding encoding,
System.Int32 bufferSize) [0x00000] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor
(System.String path, System.Boolean
append) [0x00008] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at (wrapper
remoting-invoke-with-check)
System.IO.StreamWriter…ctor(string,bool)
at
Microsoft.Build.Tasks.WriteLinesToFile.Execute
() [0x0002e] in
<1e06a39ffa2a4ecc9361f5e710a0e7cb>:0
/Users/Shared/Epic
Games/UE_4.26/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/xbuild/14.0/bin/Microsoft.Common.targets:
error : Access to the path
“/Users/Shared/Epic
Games/UE_4.26/Engine/Source/Programs/UnrealBuildTool/obj/Development/UnrealBuildTool.csproj.FilesWrittenAbsolute.txt”
is denied. at
System.IO.FileStream…ctor
(System.String path,
System.IO.FileMode mode,
System.IO.FileAccess access,
System.IO.FileShare share,
System.Int32 bufferSize,
System.Boolean anonymous,
System.IO.FileOptions options)
[0x0019e] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.FileStream…ctor
(System.String path,
System.IO.FileMode mode,
System.IO.FileAccess access,
System.IO.FileShare share,
System.Int32 bufferSize,
System.IO.FileOptions options,
System.String msgPath, System.Boolean
bFromProxy, System.Boolean
useLongPath, System.Boolean checkHost)
[0x00000] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at (wrapper
remoting-invoke-with-check)
System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamWriter.CreateFile
(System.String path, System.Boolean
append, System.Boolean checkHost)
[0x0001c] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor
(System.String path, System.Boolean
append, System.Text.Encoding encoding,
System.Int32 bufferSize,
System.Boolean checkHost) [0x00055] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor
(System.String path, System.Boolean
append, System.Text.Encoding encoding,
System.Int32 bufferSize) [0x00000] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor
(System.String path, System.Boolean
append) [0x00008] in
<98fac219bd4e453693d76fda7bd96ab0>:0
at (wrapper
remoting-invoke-with-check)
System.IO.StreamWriter…ctor(string,bool)
at
Microsoft.Build.Tasks.WriteLinesToFile.Execute
() [0x0002e] in
<1e06a39ffa2a4ecc9361f5e710a0e7cb>:0
Failed to build to build tool
(UnrealBuildTool)