Fully transparent material that casts shadow?

I’m wondering if its possible to create a material that still casts a shadow even though the opacity is set to 0?
I’m trying to have an invisible skeletal mesh cast dynamic shadows. IE I want the shadows to be visible but not the mesh itself.

Hi ToQueMoD,

There is a much simpler way to go about this than having a transparent material. :slight_smile:

In your BP for your Skeletal Mesh, or if this is just a skeletal mesh in your scene you will need to go into the details panel and enable two check boxes.

  1. Under Rendering Tab > Check Hidden in Game
  2. Under Lighting Tab > Check Cast Hidden Shadow

This will be the final result with a rendered hidden skeletal mesh with a dynamic shadow:

15665-shadowresult.png

Give this a shot and if you need any further help feel free to ask! :slight_smile:

Tim

Oh dude you’re awesome! Thanks a million!

But if need hide only head ?