Is there any way to update the value in a costructor script before spawning an actor.?
I have an actor having its constructor script something like this.
But I also have an actorcomponent inside the construction script which has some calculation depending upload the variable DistanceFromStar.
After I spawn the actor, then the construction script would have been executed and I don't think there would be a way to change the value given to that actorcomponent. So is there a way change ta value of class variable before the construction script has been executed? Like making another default value?
asked Sep 17 '14 at 08:19 AM in C++ Programming
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