Is there a way to completely disable an actor?

I’m wondering if there’s a way to completely disable an actor for testing at runtime. What I mean is that I’m working on various things and I want to isolate specific actors to test them. Which means I want to disable (I mean entirely disable, not just stop rendering) a few actors in the level.

Is there a way of doing this? As it is, all the actors in the scene keep spawning and its getting hard to debug.

Unity handles it with a simple check-box, hopefully UE4 can implement a similar solution. Disabling grouped objects would be incredibly handy for testing.

If theres no way to do it then do it yourself, kill actor on beginplay when condition is met