Best way to display animated motion graphics?

Since scaleform is no longer supported, sadly! I wonder if the flipbook material function is the only/best way to display non-interactive complex 2d motion graphics, like an animated holographic display? Since the tiled texture flipbook workflow needs quite some preparation and has quality limitations.

Hi Christion,

Currently flipbook material functions are a very good way of accomplishing a moving 2d graphic. There are plans to implement features in future builds that will allow you to utilize moving images similar to how UE3 handled .bik . If there are any particular requests with this feature that you would like to make, please let me know and I will be happy to create a feature request for the programmers.

Thank you,

Alexander

I now tried the flipbook approach and I have to say it’s really dissatisfying. If I wanna have a longer (5-10 sec.) and fluid (24fps) complex animated texture for say a sci-fi holographic display, I would need a texture tiled to a degree where it’s unusable because of the very tiny res of each tiled image. Is there no other way, how do you do it at Epic?

Hi Christian,

Unfortunately, at this time we do not have a function that can accomplish this to quality that you want easily. I have brought your concern directly to a lead programmer and he said that we are aware that this is a lacking area of the engine. There is an ongoing discussion about how this will be resolved. A work around that was suggested to me was to create a blueprint that activates a series of short FlipBook animations for now.

Thank you,

Alexander