Clicking outside NavMesh move my character to 0, 0, 0 point
I have exactly same problem described here:
...but still can't figure out elegant solution.
Steps to reproduce:
Any idea how to move character towards cursor as far it's possible without falling? He could at least don't move at all.
Edit: OK, I've found elegant way to prevent moving towards centre of scene:
All I've had to do is just put "Branch" between "Gate" and "Move to Hit Location" based on "Get Hit Result..." return value.
Still no clue (if it's even possible) how to move character towards cursor as far as possible.
I was able to reproduce the behavior you described, and entered a bug report in our database for our developers to look at (TTP# 346920). I will let you know if I see any update on the issue. Thanks for your report!
answered Sep 17 '14 at 08:39 PM
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