UMG: Anyway to use a sprite flipbook?
I have some UI elements animated and exported into a sprite flipbook. Is there anyway I can use this in UMG? I'm currently just parenting it to the player camera's blueprint, but this leads to some weird graphics effects when moving the camera around. Alternatively, is there a way I can simply add it to the viewport?
asked Sep 17 '14 at 08:12 PM in Using UE4
Hey guys, I've hacked together an
answered Feb 08 '16 at 11:23 AM
hi, I created a plugin that can support use flipbook directly in UMG.
You can find my plugin in marketplace: https://www.unrealengine.com/marketplace/horizon-ui-plugin
You can try HorizonFlipbookWidget in this plugin.
answered Jul 13 '16 at 01:52 AM
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