Unknown visual issue when origin shifting

Hi, I currently have a project where you’re piloting a ship and flying over large distances using the level composition system (many individual level tiles connected together.)

My issue is every time the engine calculates an origin shift, I see a momentary visual effect (like a blur, or a stutter) on my player pawn. It occurs 100% of the time on an origin shift.

Is there any setting that can help eliminate this?.. or is this a known issue with large worlds/origin shifting.

Thanks!

Hi, in what version of the engine you see these issues? We had something similar before 4.4 version, but in most recent it should be fixed.

I’ve been using 4.4.1 and been seeing the issue consistently… the project was originally created in like 4.02 btw.

Is there any other info I can provide that would help chase this down?

Could you disable motion blur? Enter console command during game play r.MotionBlurQuality 0

Also check if disabling AA removes effect r.PostProcessAAQuality 0

Disabling motion blur through the console did the trick. I thought I had it disabled through the editor (looking at the check boxes), but apparently it wasn’t taking.

Is there an .ini File somewhere where I can disable motion blur globally for the project? (I’m pretty new to editing those things, so I’m not even sure where it’s located)

And thanks again!

Add these lines to DefaultEngine.ini (Config folder in your project).

[SystemSettings]
r.MotionBlurQuality=0

Thanks, huge help!