Problems in Export-import animated character FBX rigged by Advanced Skeleton in Maya 2014 to UE4
i'm new to UE4, currently having export-import problems from Maya 2014 to UE4:
in Maya, the character geometry isn't a single mesh geo, but consists of lots of geo fragments like this hierarchy:
for rigging, I used Advanced Skeleton autorig plugin. it automatically created hierarchy as follows:
when i finished rigging and skinning and tried to export the fbx, there were Maya warning and error messages as follows:
then I ignored it and continued importing the FBX from UE4, which gave me warning messages:
so how do I fix these issues? your suggestion is appreciated with thanks.
asked Sep 18 '14 at 11:24 AM in Using UE4
Hey nubitol -
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Sep 30 '14 at 01:44 PM
Lovecraft_K ♦♦ STAFF
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