Right now I am trying to do a transition between third person view and third person aim view in my Character C++ source code.
See here for an example:
Before transition:
After transition:
http://neptunegames.it/wp-content/uploads/2013/11/Ratchet-Clank-Nexus-NightmareBox-5.jpg
Right now, I am able to use a CameraBoom to do the following:
CameraBoom->TargetArmLenght = 120.f; // Reduces the player’s distance from the camera
And also orient the character toward the right direction
bUseControllerRotationYaw = true; Orients the character as I look around.
Basically, what I am missing is:
-Transition of the camera
-Offsetting the player to the left portion of the screen
Any help would be greatly appreciated