Viewport settings / billboard scale don't update to saved settings on engine load

I have to use the advanced viewport settings to scale my billboards/editor sprites down (especially for blueprint components that don’t appear to have their own billboard scale setting like ‘free’ actors do). So I set the billboard scale to 0.4 but after quitting the engine and restarting UE4 doesn’t seem to apply these settings until you go back into the advanced settings and close it again. It does save the numerical values but doesn’t apply them on restart of the engine.

I have to do this every time I run the engine and it’s a bit annoying.

thanks

Hey, Sharpfish.

Good find! I’ve reported this bug internally. We’ll get someone on it ASAP.

Thanks,

Jonathan

Thanks for that!

Issue is still present in 4.6.1 binary.

Thanks for the reminder. This should have been fixed - I’ll investigate if the fix was delayed or accidentally not included.

The fix is ready, it just wasn’t included in 4.6. It will be added in a future release.