Best way to distribute builds

Is just building the game, and then creating the shortcut according to this the right way to package before distribution? If so, there is clearly a reference to “Rocket” inside

WindowsNoEditor\Engine\Binaries\Win64

I didn’t figure that was something Epic would want to have shown, so I didn’t know if there was a different way to build, if it wasn’t thought about, or we just need to change the icon of the executable, etc.

Thanks!

~Ryan

AHH, nevermind, I was building it in Development instead of Shipping… I think that’s the issue

Nope, that wasn’t it. It’s still showing references to Rocket.

#No Distribution

No one is allowed to distribute Rocket builds right now, so the mechanics for it are not really setup :slight_smile:

I refer you to this forum thread

http://forums.epicgames.com/threads/982550-Epic-s-Stance-on-Cooked-Build-Distribution

If you have a license you should talk to Epic about this directly.

Rama

I’ve gotten personal permission from the licensing manager… So I thought it would have been an open thing. I’ll contact them to best fix the issue. :3

Thanks!