I have blueprint hierarchy of excavator mesh (for example): cockpit (parent), bucket holder (child), excavator bucket (child);
Hierarchy made directly in blueprint via arrows dummies.
I need (No scripts, no events. Just in level viewport different states):
- first instance placed in level (by
hands) - unfolded excavator bucket
position/rotation; second instance -
folded excavator bucket; third…
etc.; - first instance looks like complete
hierarchy: cockpit - bucket holder -
excavator bucket; second instance:
excavator bucket - disabled
(invisible).
I don’t understand how to do this. All instances always repeat each other. How to ‘break links’?