Editor Convert to Actor
I have created my class which extends from AStaticMeshActor (class PROTOTYPE_API AMyActor : public AStaticMeshActor), next I went to the starter map, and I used the editor to convert each mesh to AMyActor. The problem is, when I use C++ get the Mesh's class name on collision, it keeps telling me its a "StaticMeshComponent" and not a "AmyActor". What exactly is wrong? How can I make it so the output is "AMyActor" (or at least, its class)?
asked Sep 18 '14 at 10:56 PM in C++ Programming
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