How to create a quadcopter like hover movement controls for a flying vehicle?
I'm looking at the "Flying demo" blueprint project and am modifying it's controls to match those of a Remote Control (RC) quadcopter with auto stabilization. I want the rotation axis to change camera angle, while keeping the vehicle flying parallel to the floor.
I have the following control blueprint, but I noticed that the "Add Actor local offset" moves the actor in the direction of the camera. What function should I use so X and Y move vehicle parallel to the floor and Z moves upwards at 90 degree angle to the floor, ignoring the camera direction?
Here's what I'm trying to accomplish:
I think you're trying to achieve the same thing as the BP UFO example in the "Content Examples" demo (the map is called "Blueprint_Input_Examples.umap"). It is pretty similar to the way the Tri-Rotor is controlled in Splinter Cell: Blacklist; plus, it also has physics simulation. Checking it would probably help you move forward.
answered Sep 19 '14 at 10:28 PM
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