How to create a quadcopter like hover movement controls for a flying vehicle?

I’m looking at the “Flying demo” blueprint project and am modifying it’s controls to match those of a Remote Control (RC) quadcopter with auto stabilization. I want the rotation axis to change camera angle, while keeping the vehicle flying parallel to the floor.

I have the following control blueprint, but I noticed that the “Add Actor local offset” moves the actor in the direction of the camera. What function should I use so X and Y move vehicle parallel to the floor and Z moves upwards at 90 degree angle to the floor, ignoring the camera direction?

Here’s what I’m trying to accomplish:

http://rcaircraftworld.com/wp-content/uploads/2012/01/rc-heli-mode-1.jpg

I think you’re trying to achieve the same thing as the BP UFO example in the “Content Examples” demo (the map is called “Blueprint_Input_Examples.umap”). It is pretty similar to the way the Tri-Rotor is controlled in Splinter Cell: Blacklist; plus, it also has physics simulation. Checking it would probably help you move forward.

I have that project as a base, and the blueprint above is how I modified the project. However, UFO flies in the direction of the nose, not parallel to the ground.

I can’t tell without seeing how you set the “Current …” variables. Are they the same as in the base project?

Cant seem to attach another image, the hub complains “no such upload”