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Setting the value of a SplineMeshComponent in constructor is crashing the editor

I am trying to create an USpineMeshComponent in the editor. But the editor crashes when I try to access a function inside it.

Something like that can be done via blueprints and not in c++ bugs me.

Just this code

 TSubobjectPtr<USplineMeshComponent> TempSpineMeshPtr;
 TempSpineMeshPtr = PCIP.CreateDefaultSubobject<USplineMeshComponent>(this, TEXT("LastSpline"));
 TempSpineMeshPtr->SetStartAndEnd(FVector(0), FVector(0), FVector(0), FVector(0));

Before trying this, I tried to to create splinemeshcomponent in c++ through and array but it didn't work.

I had reported it here https://answers.unrealengine.com/questions/100229/splinemeshcomponent-bugged-c.html and I got now answer.

So eventually, I tried something that was done with blueprints. Something like this. https://www.youtube.com/watch?v=MqPeFIEJUmg

It would be also helpful to know if splinemesh are actually workin on c++ or not.

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asked Sep 19 '14 at 04:56 AM in C++ Programming

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