Can't package project on Android AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Hallo. I tried for some time, ask in few pleaces but i did’t resolved my problem.

But from the start. I made my game, i can package it normal on Windows (development package and shiping package).
Also i tried to package this game on Android (for now, i tried only in development package). And here started my problems.

I will start by write what i have done jet :

Install Android studio in C:\AndroidStudio
Install AndroidSDK in C:\AndroidSDK
Install JDK in C:\AndroidSDK\jre
Run setupandroid.bat
Set script in DefaultEngine.ini :

[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKPath = (Path=“C:\AndroidSDK”)
NDKPath = (Path=“C:\AndroidSDK\ndk”)
JDKPath = (Path=“C:\AndroidStudio\jre”)

I setted JDK to C:\AndroidStudio\jre because i find out, when setupandroid.bat done everyting it set systemvariable on this path, also when i set this path to C:\AndroidSDK\jre COOK crashed to, with same issue but i also find in LOG this : “(Path=“C:\AndroidSDK\jdk”) != (Path=“C\AndroidStudio\jre”) invalidating cook”. Anyway, both paths setted in does not change that Cookfails.

I have tried reinstall everythink : AndroidStudio,SDK even UnrealEngine.

Last lines of log:

UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)):
LogDerivedDataCache: Display: Max
Cache Size: 512 MB UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)):
LogDerivedDataCache: Display: Loaded
Boot cache:
C:/Users/kusza/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)):
LogDerivedDataCache: Display: Pak
cache opened for reading
…/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)):
LogDerivedDataCache: Display:
Performance to
C:/Users/kusza/AppData/Local/UnrealEngine/Common/DerivedDataCache:
Latency=0.24ms.
RandomReadSpeed=142.16MBs,
RandomWriteSpeed=3.05MBs. Assigned
SpeedClass ‘Local’ UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)):
LogAudioCaptureCore: Display: No Audio
Capture implementations found. Audio
input will be silent. UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)):
LogAudioCaptureCore: Display: No Audio
Capture implementations found. Audio
input will be silent. UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB,
MemoryMaxUsedPhysical 16384MiB,
MemoryMinFreeVirtual 0MiB,
MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: Mobile HDR setting 1
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: Creating asset registry
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: Discovering localized assets
for cultures: en UATHelper: Packaging
(Android (Multi:ASTC,DXT,ETC2)):
LogCook: Display: Clearing all cooked
content for platform Android_Multi
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: Sandbox cleanup took 0.402
seconds for platforms Android_Multi
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: Cooked packages 0 Packages
Remain 380 Total 380 UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)): LogCook:
Display: Cook Diagnostics:
OpenFileHandles=160,
VirtualMemory=347MiB UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)): Took
54,1517349s to run UE4Editor-Cmd.exe,
ExitCode=-1073741795 UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)): ERROR: Cook
failed. UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): (see
C:\Users\kusza\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\E+UE_4.26.1+UE_4.26\Log.txt
for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android
(Multi:ASTC,DXT,ETC2)): AutomationTool
exiting with ExitCode=25
(Error_UnknownCookFailure) UATHelper:
Packaging (Android
(Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Cook
Failure

Here is full log from file :

PS:: Sorry for my english, i’m know it’s not good.