Particle emitter spawning at half rate on Android

I’ve run into an issue where I have a particle emitter spawning static mesh at a specific rate and I need to maintain that rate to give the desired effect - imagine moving tiles.

When I PIE it works fine but when I deploy to a mobile device, it looks like the particle emitter is spawning at about half the rate it’s supposed to. There isn’t any time dilation change being made.

Is this something tied to quality levels? I need to force the emitter to spawn at a consistent rate no matter the platform it’s on. How do stop it from adjusting the spawn rate?

Unchecking “Apply Global Spawn Rate Scale” fixed it for me.

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