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Packaging error! crash

Hello,

This is my first time trying to make a package. Can anyone guide me to get past this errors ?! :( What files should i look for ?

Windows 8, UE 4.4, windows packaging

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cook.txt (3.8 MB)
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asked Sep 19 '14 at 12:06 PM in Packaging & Deployment

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VladV
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avatar image manistracro Sep 20 '14 at 09:26 AM

i could only try to help - try to reimport all items that uses this texture and other 3 with errors

LogUObjectGlobals:Warning: Failed to load '/Game/ASSETS/Folliage/Broadleaf_Desktop_U/BroadleafBark_Normal_Tex': Can't find file '/Game/ASSETS/Folliage/Broadleaf_Desktop_U

also check if you have possibly strange characters or you are missing extensions

avatar image VladV Sep 22 '14 at 10:03 AM

Thank you for your comment, it helped us to get a little bit further.

avatar image VladV Sep 22 '14 at 10:02 AM

Update:

In the previous cook.txt we had this:

Failure - 4 error(s), 113 warning(s) All 4 error were something like this: " M_Carpet2 (1)' is not a standard unreal filename ... Name may not contain the following characters: " .

The problem was that unreal had some copies of this assets and the default renaming included a " " (space character) instead of "_". We did not find this assets in the content browser. We found them only through windows explorer and simply deleted them.

Now we have another breed of error :(. Please check the attached cook.txt At the end of the cook.txt we attached the final lines that we could see only in the editor log.

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We have: Success - 0 error(s), 109 warning(s)

And at the end something like this :

No files found to deploy for E:\UNREAL ENGINE 4.4\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception

cook.txt (2.0 MB)
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1 answer: sort voted first

The default installed version of UE4 works perefect

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answered Sep 27 '14 at 05:34 AM

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VladV
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