Communicate with C++ from Blueprints
Is it possible to access c++ classes from Blueprints?How can I connect a blueprint to some objects in my C++ project? I mean,I know that basically I can create blueprint in C++ but how can I dispatch event or trigger some methods of the pure C++ objects in the project?
For example,I have some widgets in UMG GUI.I want to delegate the events to the objects I wrote in C++.So basically I want to be able to have some C++ object observe the blueprint actions and data flow.
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