Git Hub : saving bandwidth Clone and required files

Hello,
Got my UE4 key today .yay !
I’m on a very slow connection and am hoping someone could help me save time.

Q: I’ve got the UE4 4.4 version of the engine installed via the usual web install route on my C drive.
Going through the Git hub install wiki docs,I do the usual forking & cloning.
I understand I need to install the “required 1of2 & required 2of2” zip files.

What is the minimum I could get away download wise. Cant I copy / paste stuff from the original install folder ?
Once again, I’m trying to avoid downloading a lot of data due to slow bandwidth.

Thank you for your help,
b

Thank you so much for explaning it so clearly .
Thank you,
b
( solved )

Hi boomji,

I understand your concerns about downloading large files over a slow connection. Unfortunately the binary version of the Engine (installed through the Launcher) and the source code version of the Engine, while functionally the same, are inherently very different. When you are building the Engine using source code from GitHub, the UnrealBuildTool looks for a very specific set of files, most of which are only present in the binary version of the Engine in their binary form. You need the raw source code to be able to successfully build the Engine and that is only available through GitHub.

One of our developers is looking into ways we can reduce, and hopefully ultimately eliminate, the required dependencies. We do not have any estimates yet on when that will start to happen, though. Until that happens, please keep in mind that the required dependency files that you need to download are paired with a specific version of the Engine. For example, if you keep the files you download for version 4.4.3, those will not work when you try to build version 4.5 when it is released.

Please let us know if you have any additional questions.