What's the different between absolute travel and relative travel?

Hi!

What the different between absolute travel and relative travel?

GWorld->ServerTravel(URL, true); vs GWorld->ServerTravel(URL, false);

wondering the same thing,

Thanks a lot!

In UE3 (but should be the same thing), Relative travel was to change map keeping the previous travel parameters (say, like team, character and so on), where Absolute was used to change map “resetting” everything.

To be more precise:

let’s say the previous travel was:

MyMap?Team=0?Game=MyGame

Doing a relative with URL = “AnotherMap” the resul would be:

AnotherMap?Team=0?Game=MyGame

when with an absolute it would be simply:

AnotherMap
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No problem, you’re welcome :wink: