Texture Resolution in Packaged Build

We are having an issue where when I packaged builds the MaxLODSize for textures is considerably lower than what we have set in our ini files. I can see that 8192k is set to make in Engine.ini under CleanSourceConfigs. We have a few textures that are never streamed and not mipmapped so I would expect to see the textures loaded at 8k using listtextures. However I only textures going up to 1024. In the editor everything looks fine.

I feel that its something to do with AppCompat but I’m not certain. I changed all scalabilty settings to max for all levels and it didn’t help.

Any help would be appreciated.

Hi THREEONEZERO,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.