space ship stuck on walls (from example project)
The space ship from the example project for flying pawns (blueprint version) got stuck on walls and floor (does not slides). I already deactivated the node "kill speed when colliding" but still the same result. I have even created a zero friction physical material and applied to all surfaces in the level (no only the ship mesh), still the same result. I guess i have to see how it is done in the third person example where the character gently slides on the walls when colliding (unless the attack angle is 90 degrees of course). Thanks.
asked Sep 19 '14 at 10:36 PM in Using UE4
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