Combining static meshes

Hello!

Is there a way to combine multiple UStaticMesh objects into one UStaticMesh object? Other than the obvious way of going through FRawMesh objects manually and then combining all that into one FRawMesh…

UPDATE:
I recently found MergeStaticMesh in UnrealEd, which is not exported and is not implemented. It’s just a function stub, but curiously it is called in a bunch of places. Is this functionality going to be added?

Thanks.