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[Bug] Particle Lights Effect Shaped Speculars on non-Shadow Casting Lights

The title pretty much covers it. Dynamic and Stationary lights that use a shaped specular and do NOT cast a shadow seem to lose the Source Length when being rendered with particle lights. Lights that are casting shadows are unaffected. alt text alt text

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asked Mar 11 '14 at 01:55 AM in Bug Reports

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ue4-archive ♦♦ STAFF
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Hello Tom,

I have reproduced your bug and have put in a bug report for it. Thank you for your feedback!

-Adam

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answered Mar 11 '14 at 01:55 AM

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ue4-archive ♦♦ STAFF
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