Loading default map instead of map set in blueprint after deployed
I am working on a mobile game that consists of switching between maps. When I run the game in the editor by clicking the play button everything works fine, however when I deploy the game to my Android phone or my PC when I reach a point in the game that involves changing to a new map it will only load what is set as the default map which is my main menu.
For example my main menu has a play button and upon clicking that it switches to the first level and that works great when testing in the editor but after launching when I click play it just reloads the main menu every time I click play.
Any help will be greatly appreciated!
asked Sep 20 '14 at 05:23 AM in Everything Else
Follow this question
Once you sign in you will be able to subscribe for any updates here