In 4.4.3 Acceleration in-game is always world space
Every acceleration node I've tried in cascade, even after disabling 'Always in World Space', continues to calculate the acceleration in World Space when in-game. As far as I can tell this is a bug and there's nothing I'm able to do to resolve it.
asked Sep 20 '14 at 07:57 AM in Bug Reports
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answered Sep 29 '14 at 07:27 PM
Lovecraft_K ♦♦ STAFF
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