Why is my FBX importing the bones as mesh
I have just imported a skeletal mesh using FBX. It seems that the bones is getting imported as mesh . The bones are working but it's just that the mesh is also there. I'm using Geometry bones like how UDK does it. Bones/Animation are working fine but it seems that the bone are appearing.
Am I using any settings wronglY? I'm using the default settings.
asked Sep 20 '14 at 10:08 AM in Using UE4
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