Hi,
I export a simple C++ Project without any changes from UE4 to VS 2013 Express and hit build/rebuild on the Project and it aborts after a few seconds with a crash:
´1>------ Build started: Project: ShooterCPP, Configuration: Development_Editor x64 ------
1>EXEC : error : System.Runtime.InteropServices.COMException (0x80070422): Der angegebene Dienst kann nicht gestartet werden. Er ist deaktiviert oder nicht mit aktivierten Geräten verbunden. (Ausnahme von HRESULT: 0x80070422)
1> bei System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
1> bei System.Management.ManagementScope.InitializeGuts(Object o)
1> bei System.Management.ManagementScope.Initialize()
1> bei System.Management.ManagementObjectSearcher.Initialize()
1> bei System.Management.ManagementObjectSearcher.Get()
1> bei UnrealBuildTool.LocalExecutor.ExecuteActions(List`1 Actions)
1> bei UnrealBuildTool.UnrealBuildTool.ExecuteActions(List`1 ActionsToExecute, String& ExecutorName)
1> bei UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments)
1> Cumulative action seconds (4 processors): 0,00 building projects, 0,00 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
1> UBT execution time: 2,76 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""D:\UnrealEngine\Unreal Engine\4.3\Engine\Build\BatchFiles\Build.bat" ShooterCPPEditor Win64 Development "C:\Users\<Myuser>\Documents\Unreal Projects\ShooterCPP\ShooterCPP.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Now I activated every service which is related to COM and COM+, checked for damaged system files ( 0 errors) and other stuff and it doesn’t still compile. I wanted to try to compile a git project as another solution, but my account seems no to be added to a repository.
Please help - the search function didn’t help me.