[Request] Document Eye Adaptation
I've been working on lighting recently and stumbled upon the eye adaptation post process. It's incredibly powerful, so much that it throws a wild card onto every lighting scenario I'm trying to build. It would be great to get explanations somewhere to what all the values mean and how their implementation is intended so we can light environments correctly.
asked Mar 11 '14 at 04:53 AM in Rendering
ue4-archive ♦♦ STAFF
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