Skeletal mesh rotates 90 degrees by itself
I've been experiencing a strange problem with skeletal meshes that I export from Blender. When I import, create a blueprint, and set it to simulate physics, the X axis automatically rotates by 90 degrees when the game starts. There is no visual change; the object stays in the exact same orientation on screen, but the rotation on the side panel changes to 90 degrees. This causes any components attached to the mesh to be rotated as well. This is extremely annoying when setting up a camera, since it never stays where I put it in the blueprint editor. This doesn't happen with static meshes, only with skeletal meshes. What am I doing wrong?
I attached the blender file that I used to test this. link text
Unfortunately UE-17137 has been marked as minor, which means it may take some time to get addressed on our end. I don't have a timeframe of when it will be addressed.
answered Jun 22 '15 at 05:41 PM
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please respond with the requested information. Thank you!
answered Oct 02 '14 at 02:58 PM
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