Adding a Falling Sound.

Hello, Im new in this blueprint thing, and Im having some bad time searching how to resolve this.

What I want to get is a falling sound, everytime the player is falling hard a wind-like sound will play (Like if you were falling from the sky) I already did a Blueprint to play different sounds, if the player landed soft (short fall) it will play ‘X’ sound, if it was a medium fall then it will play 'Y 'sound, and if it was a very high fall then it will play ‘Z’ sound, but I can´t add a sound while falling and I don’t know how.

My idea is to track the Z velocity, and when it reaches a value of -3500 then the sound will play. I’ve used a lot of events, If I use ‘Walking Off ledges’ event, it will play the sound immediatly after falling, it doesn’t matter if the fall is 1ft and I don’t want that. I’ve tried a lot of things and here is the current blueprint. Yeah if somehow you laugh by what Im doing, I will agree. I know how to use C++, but learning the framework of UE4 is hard to me.

Nevermind. I solved it using a timeline.

Don’t know if you’re still interested but it might be simplest to use a sound cue with a delay at the start and just start the sound when you begin falling. As long as you stop the sound when you hit the ground, you’ll never hear anything for a short fall. Unless you’re dealing with varying gravity it will always take the same time to reach a given falling speed and a time is easier to tweak than a speed if you make any changes to your physics.

I guess you may have discovered this too but you’ll want to attach your sound to either the player or the camera. If you just play at location you’ll leave the sound behind as you continue to fall away from it.

Didn’t know about the delays on Sound Cues, and Im actually using a sound Cue for this. And yes, the sound is attached to the player location. Thanks for this helpful tip.