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Get Data Table Row Blueprint decoupling when opening project

I'm working on a dialogue system using CSV imported into data tables. They work great, but every time I reload my project the Out Row decouples from whatever I assigned it too. And as you can imagine I use this a lot in a dialogue system and it's very time consuming reconnecting after every reload.

Annotations for Photo 1.This is the state I find my blueprints in on reload. They will also not reconnect until I do what I show in image 2. alt text

2.To get the nodes to reconnect I need to reselect my data table (the one that is already populated into the Get Data Table Row Node) alt text

3.After doing that I can connect the out row as normal. Then I repeat for all remaining uncoupled nodes. alt text

Feature Request: A way to declare a DataTable as a variable so I can dynamically change them in Blueprints. Currently there is no way to promote or declare a variable of DataTable type. If I'm to continue implementing my dialogue system I really need to be able to swap the Data Table that is being used.(each data table is a conversation) It would be extremely difficult to maintain a single CSV file that contains the entire dialogue of a game... alt text

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asked Sep 21 '14 at 04:25 AM in Bug Reports

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Spade
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avatar image Toom Nov 02 '14 at 05:37 AM

This is still a ongoing issue. Get Data Table Row becoming decoupled on reopening of your project.

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Hey Spade,

We're looking into the issue you described currently; I believe it may be related to this bug:

https://answers.unrealengine.com/questions/98572/blueprint-corruption-on-oncomponentbeginoverlap.html

I'll keep you informed as I see how that develops, and if it's not related we'll open a new bug report for what you're experiencing.

Would you mind opening a new post in the Everything Else section for your Feature Request? Tag it with [Request] and we'll take a look at it there.

Thanks!

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answered Sep 22 '14 at 06:05 PM

avatar image Toom Nov 02 '14 at 05:38 AM

This is still a issue in 4.5.1

avatar image Ben Halliday STAFF Nov 02 '14 at 06:41 PM

Hi Toom,

This issue was reported in its own report (JIRA UE-3323), and has since been fixed. The fix did not make it into 4.5, but will likely be in the next release.

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