[Crash] Blueprint Array Crashing. Refused to open after that

I was working on some array, not can’t exactly pinpoint. But I’m copying a bunch of nodes doing for-each-loop to create skeletal mesh for array and assigning it to another set of array. Suddenly this happen during compilation.

Now blueprint when double clicked or right click will crash with these error.
I’ve attached blueprint object. It refused to be opened. There should be function that allows me to view nodes and delete stuff regardless link text

!Id:ea4253df2fefb57712c7100a0832c835

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 364]

KERNELBASE + 37901 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_KismetCompiler + 426247 bytes
UE4Editor_KismetCompiler + 426044 bytes
UE4Editor_KismetCompiler + 419367 bytes
UE4Editor_KismetCompiler + 489752 bytes
UE4Editor_KismetCompiler + 358647 bytes
UE4Editor_KismetCompiler + 490381 bytes
UE4Editor_KismetCompiler + 340387 bytes
UE4Editor_KismetCompiler + 343244 bytes
UE4Editor_KismetCompiler + 342078 bytes
UE4Editor_UnrealEd + 8984858 bytes
UE4Editor_UnrealEd + 8749652 bytes
UE4Editor_CoreUObject + 608987 bytes
UE4Editor_CoreUObject + 917478 bytes
UE4Editor_CoreUObject + 1026900 bytes
UE4Editor_CoreUObject + 846788 bytes
UE4Editor_CoreUObject + 663400 bytes
UE4Editor_CoreUObject + 1065583 bytes
UE4Editor_CoreUObject + 917881 bytes
UE4Editor_CoreUObject + 1026900 bytes
UE4Editor_CoreUObject + 916062 bytes
UE4Editor_CoreUObject + 1026900 bytes
UE4Editor_CoreUObject + 916062 bytes
UE4Editor_CoreUObject + 1034610 bytes
UE4Editor_CoreUObject + 1400666 bytes
UE4Editor_CoreUObject + 1446353 bytes
UE4Editor_CoreUObject + 1505415 bytes
UE4Editor_ContentBrowser + 1475136 bytes
UE4Editor_ContentBrowser + 779036 bytes
UE4Editor_ContentBrowser + 1582138 bytes
UE4Editor_ContentBrowser + 1102342 bytes
UE4Editor_Slate + 3278714 bytes
UE4Editor_Slate + 3443838 bytes
UE4Editor_ContentBrowser + 1675738 bytes
UE4Editor_ContentBrowser + 1612604 bytes
UE4Editor_Slate + 795098 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503945 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey Frozenfire,

Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.

In meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

Please attach crash log and dump file for this crash.

Thanks!

Hi Frozenfire,

I see you posted your crash logs. Could you also post your DMP and LOG files? If needed, directions on how to find them are in link that provided above.

hi TJ Ballard. Here’s stuff.

.log and .dmp

link text

Hi Frozenfire,

We believe this is caused by a known issue that has been fixed internally. If you download and integrate this changelist from link below it should correct issue.

https://github.com/EpicGames/UnrealEngine/commit/1855e04938d9e36aeeaa0213829566c9613f1256

Thanks, TJ