I didn’t remember such issue in UE3. When one of a bone of ragdoll is marked as kinematic simulation is completely broken. I’m able to reproduce this issue in 4.4.3 ShooterGame example:
Download 4.4.3 engine version
Download ShooterGame for 4.4
Open PhysicsAsset’/Game/Characters/HeroTPP/HeroTPP_Physics.HeroTPP_Physics’ in the PHAT editor
Mark for example b_Spine1 as kinematic
Start simulation and observe the issue
Only ‘hips’ bone marked as kinematic works as expected:)
Hi, I checked this issue in 4.6 and it works better than in 4.4.3 but problem still persist for certain bones:
b_Hips, ok
b_Spine,ok
b_Spine1, almost ok, but for some reason the ragdoll is dragged by b_Spine1 body under the ground
b_head, almost the same case as b_Spine1 but the ragdoll is falling forward
b_LeftUpLeg, woohoo the ragdoll is rotating around hips
b_RightFoor, broken the ragdoll is dragged under the floor
When body is marked as kinematic, it should stay where it was before simulation. Why am i even reporting this? I think if it reveals here it may reveal somewhere else.