Hi there,
I have a little building system setup, where i can place actors at runtime on my mouse position (Walls and Stuff). I also can move Characters by selecting them and right-click on a location. I does the movement with “Simple Move to Location”.
My Problem is that the Characters moves through the spawned Actors. If i place the Actors in the Editor the Character moves around the Actor as it should.
I also execute the Console command “RebuildNavigation” after i spawn an Actor.
- I checked rebuild at Runtime for the NavMesh
- The Collision for the Actors are “BlockAll”
- The Collision for the Characters are “BlockAll”
- UE 4.4.3
A other little problem i have is that i can’t display the navmesh while playing. The Console command “show NAVIGATION” has no effect