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Spawned Actor doesn't affect NavMesh

Hi there, I have a little building system setup, where i can place actors at runtime on my mouse position (Walls and Stuff). I also can move Characters by selecting them and right-click on a location. I does the movement with "Simple Move to Location". My Problem is that the Characters moves through the spawned Actors. If i place the Actors in the Editor the Character moves around the Actor as it should.

I also execute the Console command "RebuildNavigation" after i spawn an Actor.

  • I checked rebuild at Runtime for the NavMesh

  • The Collision for the Actors are "BlockAll"

  • The Collision for the Characters are "BlockAll"

  • UE 4.4.3

A other little problem i have is that i can't display the navmesh while playing. The Console command "show NAVIGATION" has no effect :(

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asked Sep 21 '14 at 04:04 PM in Blueprint Scripting

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ljms
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i fixed it. The Navmesh doesn't show because i use Dedicated Server and the Navmesh only shows on the Server.
I fixed the other Problem by spawning the Actor on the Server and not on the Client.
This Question can marked as resolved. :)

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answered Sep 25 '14 at 11:36 AM

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ljms
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How to do actors collision right so they will not bump to each other but find their path right? I need to add them to nav mesh somehow?

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answered Oct 31 '15 at 06:15 PM

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swamprunner7
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