Spawned Actor doesn't affect NavMesh
Hi there, I have a little building system setup, where i can place actors at runtime on my mouse position (Walls and Stuff). I also can move Characters by selecting them and right-click on a location. I does the movement with "Simple Move to Location". My Problem is that the Characters moves through the spawned Actors. If i place the Actors in the Editor the Character moves around the Actor as it should.
I also execute the Console command "RebuildNavigation" after i spawn an Actor.
A other little problem i have is that i can't display the navmesh while playing. The Console command "show NAVIGATION" has no effect :(
i fixed it. The Navmesh doesn't show because i use Dedicated Server and the Navmesh only shows on the Server.
answered Sep 25 '14 at 11:36 AM
How to do actors collision right so they will not bump to each other but find their path right? I need to add them to nav mesh somehow?
answered Oct 31 '15 at 06:15 PM
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