UE 4.26.1 is crashing all the time!

It’s been a while I have used UE. The Last time I used it was in December 2020 (I stopped working/learning UE because University). Now, after for few months I saw there is a new Update 4.26.1… So I updated it, and since then it is not working anymore respectively it’s crashing when I am in my project (It’s just a learning/for fun project). I haven’t added any plugins or external files etc.

Hey guys, Every time I am starting UE (4.26.1), after a short time (it’s variable) the engine crashes and the same crash report appears. In my Opinion the crashes are NOT dependent on the previous interaction.

I have already uninstall and installed it again… Tried to start as an admin.

I hope u guys can help me :slight_smile:

What is your system spec? are you opening your project or just UE4?
and can you post crash logs? Thanks

CPU: Intel(R) Core™ i5-9600K CPU @ 3.70GHz
GPU: NVIDIA GeForce RTX 2060
RAM: 16 GB
OS: Windows 10

I am opening a project, already createt a new project to see if my main project is damaged.

Sry, but I don’t know where these crash logs are saved :slight_smile:

My editor once crashed every single time I played the game. Did you add anything new to your game? Because Sometimes the thing you added might be the cause of the problem. That might explain the same crash report every time it crashes.

My specs are the same as yours except I have a I7 and never ran into a problem like this ever when updating to 4.26.1 so this is bizarre! Is there anything taking up storage, memory, do you have any driver updates, internet problem, or anything?

No, actually everything else is working fine and all my systems etc. are up to date.

I’ve been experiencing crashes as well.

If you’re compiling your code and the engine crashes, it might be a hot-reload problem. Close the engine and from your IDE, perform Clean Solution to remove all the compiled codes, etc… Then, open up your project and the engine will tell you about some missing components. Let it generate everything. If there are any problems there, it most probably will show up in that window.

If that didn’t fix it, see if you have any third-party plugins in your project or not…

So I guess this is actually a bug. My suggestion is maybe to Report the bug by filling out the Unreal Engine Bug Submission Form.

I’m having similar issues except mine is crashing out to blue screen with stopcode. Maybe because I have a AMD CPU? (AMD Athlon™ II X4 640 Processor (4 CPUs), ~3.0GHz) I looked at your setup and see NVIDIA GeForce RTX 2060 which is the same card I have. I have absolutely no problems with any games running for hours EXCEPT ray tracing games seems ray tracing is broken on this card? I installed the bare bones engine and it works fine but if I try to add a 8096x8096 texture to my project it starts loading it then hits stopcode.

I have a program called Bluescreen View and loaded up the last several crashes and it is inside the HAL layer so something is causing the card to bomb out BUT it only happens when I try to load a large texture but sometimes it works and other times it doesn’t. it is a really difficult to trace this issue.

here is my dump

==================================================
Dump File : 033021-43718-01.dmp
Crash Time : 3/30/2021 4:41:25 PM
Bug Check String :
Bug Check Code : 0x00000124
Parameter 1 : 0000000000000000 Parameter 2 : ffffc007bf93e028
Parameter 3 : 00000000b65ac000 Parameter 4 : 0000000000000175
Caused By Driver : PSHED.dll
Caused By Address : PSHED.dll+15b0

THIS → File Description : Platform Specific Hardware Error Driver <— THIS

==================================================

Also: the engine ran fine until the latest update from NIVIDIA so it may be the driver.

Can you goto your project folder → Saved → Logs → you will file your logs there.
post the lastest crash log

Here is probably the answer. I did it in visual so everyone can follow along

today, I tried to start the project and for the first time the following error appeared…

334195-screenshot-2021-03-31-115044.png

[link text][3]

GPU errors are hard to trace.
Do you have intel graphics?
If yes can you disable it and try again.

Unreal engine can crash for diffrent reasons…but its hard to debug if you are using bp only project. I would suggest you to convert your project to c++ just by adding a single c++ class and run the editor from visual studio directly. now when the editor will crash, visual studio will give you an exception, and you can trace the actual reason. This is how i personally deal with the crashing issue.

I have a question. Is this type of problem only happening with Unreal Engine? Is there any other games that will crash?

You know the real power of this engine is a mix of blue prints and C++ so you go against the actual Unreal teams recommendation. The engine is touted as fast prototyping using blue prints and using C++ where needed for speed.