How to use State Event?

Hello,

An animation state on state machine has three properties; Entered State Event, Left State Event and Fully Blended State Event. It looks useful, but I don’t know how to use this.

At first, I added string “ReadyToFire” into Custom Blueprint Event form. By this, I became able to add “Add AnimNotify_ReadyToFire” on the EventGraph of the Vim Blueprint including that animation state. But the event wasn’t called.

And then, I tried to choose a Blueprint Notify by clicking the triangle button. But there was no option. Could you tell me how to use this?

Thanks in advance,

Kazuhisa Minato.

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Hey Minato!

Using the Side Scroller template project, I was able to get the Custom Blueprint Event to work using the steps you described.

animnotify_landed.png

That workflow is not working for you?

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I’m sorry for my late reply. Thank you for your reply. And I understood how to use this. Adding custom blueprint event shows up it under “Add State Machine Event” not Add Event in EventGraph.

addstatemachineevent.jpg

Thank you!

Can I add a question? I understood how to use Custom State Event. But I don’t know how to use Blueprint Notify. Can I find it somewhere?

Hi Kazuhisa,

For tracking purposes, please submit your inquiry as a new question. We’d be more than glad to help!

Thanks,

Sean

Just to let someone know that you have to create a custom event with the prefix “AnimNotify_”, otherwise , your event will not fire.
Cheers.

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Hi
It seems that this is not a bug, you should add Anim Notify Event or State Machine Event in previous versions inside of your Animation Blueprint.
Reference this link:
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