Using Events multiple times
I have a problem here. Im using the Even 'OnLanded' To set a landing sound. If the player got a high fall, it will play 'A' soud, if it was soft it will play 'B' Sound... Now If the player is having a extreme fall (Like skydiving) a sound cue will start to simulate air, like a real skydive. Now when the player hits the ground (OnLanded Event) I want that sound to stop. But I can't use this event twice in the EventGraph.
Also, I don't know how to stop a sound cue using blueprints. I can't find a function to do this.
Thanks for your help.
asked Sep 21 '14 at 11:15 PM in Blueprint Scripting
Why dont you use a branch node after the OnLanded Event which determines which sound is played on landing?
You can set a bool after a certain amount of time spent in the air, then if that bool is true on landing player the 'A sound', if it is false 'B sound'.
answered Sep 22 '14 at 01:25 AM
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