GPU particles not paused

I have a hitstop effect, where the game pauses for a tenth of a second just after an explosion particle system goes off. However the GPU particles ignore the games pause state and continue running. The rest of the particle system behaves correctly. Is there any way to pause these particles?

Hey TinyAngryCrab -

Thank you for your report and I can confirm that this a known issue and has been corrected in our internal build of the engine, which will be released to users as soon as QA verifies that it is stable and ready for release.

In the meantime, you could try using a global time dilation node set to 0 which will not stop the particles completely, but will get very close to a full stop, it may be a possible solution to the effect you are going for.

Thank You

Eric Ketchum

Thank you! I’ve been offsetting all my particle spawns with a 0.05s delay just to fix this haha. I also looked at this question just before you answered it, nearly got grumpy, then the moment I checked my e-mail the answer popped up… providence!

Out of interest, what is the lowest time dilation you can get (in fractions of normal time)? ie what does time dilation zero equate to?