I am attempting to import a simple model I intend to use as a two-wheeled vehicle; however, when I attempt to import its FBX into UE4.4.3, I am only able to get part of the physical model - namely, the small connector between my two wheels. The strange thing is that all the bones import successfully, and I can confirm the FBX file isn’t corrupt as I can re-load it into 3ds Max successfully and contains everything the original model does. The model was created in 3ds Max 2015, and exported using the UE4 documentation’s instructions and utilizing the 2013 compatibility setting.
Here is the FBX file in question: https://dl.dropboxusercontent.com/u/13771683/RacingSphere.FBX
If anyone can please give some insight into what I’m doing wrong, I’d greatly appreciate it.