Make object follow a LandscapeSpline?
I got a large piece of terrain with a road defined by a Landscape Spline - for gameplay reasons I need an actor to follow this spline throughout the game. However, I cannot seem to do this in the BP editor - there is the "Get World Location at Distance Along Spline" function which I need, but it only works for SplineComponents, not LandscapeSplinesComponents.
So currently I have made a blueprint that does what I want but it only works with regular SplineComponents - and to manually place a regular spline along this huge road would be a massive undertaking. Furthermore I cannot seem to reference the LandscapeSplinesComponent from the level, which brings another obstacle into the equation.. anyone have any suggestions here?
asked Sep 22 '14 at 07:52 AM in Blueprint Scripting
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