Make object follow a LandscapeSpline?

I got a large piece of terrain with a road defined by a Landscape Spline - for gameplay reasons I need an actor to follow this spline throughout the game. However, I cannot seem to do this in the BP editor - there is the “Get World Location at Distance Along Spline” function which I need, but it only works for SplineComponents, not LandscapeSplinesComponents.

So currently I have made a blueprint that does what I want but it only works with regular SplineComponents - and to manually place a regular spline along this huge road would be a massive undertaking. Furthermore I cannot seem to reference the LandscapeSplinesComponent from the level, which brings another obstacle into the equation… anyone have any suggestions here?